Curriculum vitae
Curriculum vitae
01/07/2022 – Present
As a freelancer and independent professional, I utilize skills, methodologies, approaches, and tools from design, pedagogy, and civic participation to design innovative educational formats (online, in-person, hybrid) and develop and facilitate co-design processes with communities. In my practice, I collaborate with private companies, non-profit organizations, and the public sector to work on topics such as ecology, social inclusion, improving education, the future of technology, and youth unemployment.
08/2022 - Present
Designing and delivering the transformative Escape Room “Il Loop,” the Play for Change course for young people at the Airola Juvenile Penitentiary Institute, and the interactive digital game-narrative “Fammi vedere la luna” (Let me see the moon). fammivederelaluna.mediterraneocomune.it
15/02/2022 - 30/11/2022
Pessoa Luna Park is a multifunctional cultural park that is itinerant and replicable. It works on three fundamental themes: ecology, technological innovation, and cultural promotion.
30/09/2018 – 30/05/2022
A benefit corporation focusing on Social Innovation projects with a strong design and technology component. In this context, I co-developed internal know-how on education and service design for social innovation from the beginning. I was responsible for building and delivering a portfolio of learning and co-design experiences for youth engagement in local school communities on cutting-edge topics related to ecological sustainability and social innovation.
23/10/2016 – 29/04/2018
H-Farm is an innovation ecosystem born from accelerating startups in the digital and design fields. It focuses on education for all ages with an international and innovative approach. In this context, I co-developed the Gov team and its know-how in service design practices for public administrations.
https://www.h-farm.com/en/education
04/2014 – 07/2014
Supervisor: Zoe Romano
At Officine Arduino, I worked on a research project dedicated to wearable technologies and physical computing. The research focused on bottom-up and do-it-yourself (DIY) projects emerging from the global community of makers. My role involved collecting, mapping, and analyzing over 300 case studies for the creation of a publication.
07/10/2013 – 27/07/2016
Final Grade: 110 with honors
Thesis: “A design toolkit to engage citizens in innovating public policies within weak contexts”
Supervisor: Prof. Marzia Mortati
27/02/2015 – 27/07/2016
Final Grade: Equivalent to 110 with honors Supervisor: Prof. Dean Lou Yongqi
7/10/2013 – 17/06/2016
Interuniversity double degree program with 150 participants selected on merit among the master’s degree students from Politecnico di Milano and Politecnico di Torino faculties of Engineering, Architecture, and Design.
Thesis: “Estia. Collaborative platform for emergency” Designing a platform and housing module for emergencies (earthquakes) in sparsely populated areas.
4/10/2010 – 23/09/2013
Final Grade: 108/110
Thesis: “Human Scaffolding Riot, scenographic setup for flash mobs in Piazza Duomo, Milan”
This thesis project aimed to propose the design method for organizing social protests in the context of performance design and design for public spaces.
22/02/2013 – 15/07/2013
International exchange program that offered the opportunity to live in another culture, learn a new language, and meet people from around the world.
17/04/2023 - 21/04/2023
This course explored how an exhibition can become a “data generator” enabling the public and the museum to express themselves. It covered the possible applications of data usage in a museum and the emerging professional figures in this field. www.maxxi.art/events/curare-i-dati
24/02/2023 – 25/02/2023
The course aimed to introduce and analyze the concepts of circular economy, systemic thinking, and design thinking. It provided an overview of the main limitations of traditional economic approaches, commonly referred to as “linear,” and the opportunities that arise from them. The course helped identify tools and methodologies for approaching the circular economy. www.ispionline.it/it/ispi-school
14/01/2023
A course on the topic of bioplastics generated from algae, exploring their history, ecology, and DIY production methods.
26/07/2022 – 30/07/2022 and 25/07/2023 - 30/07/2023
The Bio Design Lab’s Summer School focused on creating future narratives for probable, plausible, and speculative coexistence in response to increasing temperatures, CO2 levels, and the declining health of the ecosystem, which necessitates a reassessment of human coexistence on this planet.
www.hfg-karlsruhe.de/en/aktuelles/future-of-life
20/06/2022 – 23/06/2022
3-day training event aimed at professionals working with communities: artists, social educators, community workers, project managers, and anyone interested in implementing social action projects.
12/07/2021 – 17/07/2021
An intensive program consisting of workshops, seminars, and presentations on experimental practices related to Wetlab, Radical Ecologies, Ethics, Biohacking, and F(r)ictions.
2/10/2010 – 26/02/2015
The Collegio aims to enhance and promote the talent of these students by offering high-level cultural activities (meetings, workshops, project work) that are parallel and complementary to their academic path. These activities encourage interdisciplinary dialogue and multiculturalism, involving experts from academia and the professional world in fields such as politics, culture, and business.
23/07/2012 – 27/07/2012
A summer school in digital fabrication and interaction design involving around 20 designers in the creation of prototypes for inte- ractive software/hardware systems that can be incorporated into accessories or wearable objects (wearable computing).
2022 - 2023
A festival aimed at reshaping the image that the South has of itself. Through exercises of imagination, an Atlas has been developed to stimulate, disseminate, represent, and share the southern imagination, and to reactivate the ability to aspire and practice genera- tive transformations. The goal is to shift the perception of the South from an “object of thought” to a “subject of thought.”
21/03/2023
Intervention on the methodology of learning experience design applied to socio-cultural challenges, including the presentation of key frameworks, tools, and significant case studies.
4/12/2022
Speech on social innovation and community management, within the program of Prime Minister, a political school for young women.
6/10/2022
Participation in a panel of professionals dedicated to officials from the Emilia Romagna region, discussing the presence of women in the field of social innovation in Italy.
13/09/2022
Intervention on design tools for citizen engagement in social innovation processes, within the context of the “International workshop, designing for the emergent dwelling” as part of the Tech Start Project in 2017.
12/2019 – oggi
Co-founder of a collective of young innovators aimed at bringing skills and energy to address the social challenges of Southern Italy.
2019 – oggi
RENA is a civic and independent association driven by citizens and organizations that aim to create an open country where inno- vative policies can be experimented with. It advocates for collaborative and transparent problem-solving processes. Since 2023, I have been a member of the new board of the association as a counselor responsible for training.
Italian (native), English (advanced), Spanish (intermediate), French (basic)
Adobe package for graphic composition, photo editing, and video editing and animation (Illustrator, InDesign, Photoshop, Premiere, After Effects) and use of Creative Cloud.
Presentation-building software such as Keynote and PowerPoint.
E-learning and remote meeting platforms such as Zoom and Google Meet.
Online collaboration whiteboards like Miro and Mural.
Remote collaboration platforms like Google Drive, Google Docs, Google Sheets, Google Slides. Chatbot building platforms like Landbot.
Virtual and augmented reality environment creation platform such as Co-Spaces Edu.
AI-based platforms and content generation from prompts: Midjourney, ChatGPT, DALL-E, ... Website design platforms like WordPress, Webflow, Tilda, and others.
Basic programming of microcontrollers like Arduino and related sensors. Basic usage of 3D modeling and CAD software.
Basic knowledge of 3D printing.